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Sorry to up this thread, but i'm having the same problem. I'm doing a binary serialization of a dictionary, and everything goes well aslong tht...
Up!?
Hi everyone, I'm working on a project with a friend of mine and we are using SVN to commit our scripts and keep track of the project. Now i've...
I'm working on a project with a friend of mine and we are using SVN to commit our scripts and keep a track on the project. Now i've tried to...
Thanks man, i will give it a try!!
I have a script that you can drag objetcs while you hold the mouse button, but i was thinking to limit the speed of the object and then i would...
I've noticed that on the mousePos.z i have tu put the difference between my camera.z and my object.z and it works :) Like this: var desiredZ:...
I cant use like this: mousePos = Vector3(Input.mousePosition.x, Input.mousePosition.y, hit.transform.position.z); Because afterwards i do...
up!
Hi everyone, im trying to make a script that when i click on a mouse with the mouse, the user will be able do drag it around while he holds the...
Hi everyone, i've been studying unity3d and i got tired of the editor that comes with the unity3d. Does anyones know a good IDE that i can use for...
Im using Quaternion.Slerp to do some specific rotations but i have some problems, because the method assumes the shortest path to rotate towards...
I have a character controller, that dont apply physics. What i'm trying to do is, when i get on top of a seesaw, it applys a force downwards to...
The thing is, how do i add the object to the player? Im working only with the script part, with no animation or anything. My player is a ball and...
Hello, i hope that someone can give a hand of how to do it. I'm using a character controller as a player, but since i'm thinking about to...
Is it possible to switch between character controller and rigid body? One time i wont get thge physics applyed to me and some other time it will?
But i want to know, how to apply a physical force. Like, i get hit by a cannon ball, or someone 'press' the other side of the seesaw and throw me...
Hi everyone, im having some problems applying physics to a player. I want to put the player in the bottom of a seesaw and after a object falls on...
I'm doing a 2d games, pretty basic stuff. And i want to that my character will have some 'special powers' and one of then is that he can move some...
function Update () { initialPosition = transform.position; angle = Vector3.Angle(initialPosition.forward, transform.forward);...