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Hi! Mirror has your problem in the first example for SyncVar Hooks: https://mirror-networking.gitbook.io/docs/guides/synchronization/syncvar-hooks...
Hi! "localhost" means "this machine", so it will not work across the devises even within one network. You should do the following: 1. Check the...
Hi! I have briefly looked at your code and have a general comment: you have many unnecessary server-client message exchange. This makes the code...
In Mirror notation RPC is a only calls from server machine on client machine. It should follow [clientRPC] attribute (the same as you do for...
Hi! You are implementing a server authority scheme for your game: the client which makes shooting first reports it to the server and after this...
p2p is a way how computers can be connected in a network. When we say p2p we mean there is no server like in a server-client mode but the...
Hi! There is a public dictionary in a public class Mirror.NetworkServer: [ATTACH] You can call it from anywhere in your code and get all current...