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Hi techsalad, thanks for the quick reply! I noticed that I hadn't run the VLB's package install script after updating, so now I'm really...
Hello! I'm using VLB V.2.2.0 with the built-in render pipeline on Unity 2021.3.34. It looks great, but I need to set the color at runtime. I tried...
Hi HakJak, thanks, we're happy you like it :) FMOD is a complete audio solution, psai is just concentrating on adaptive music. We tried to keep it...
hi Blacksun, you can update psai's playback Intensity by calling Psai::TriggerMusicTheme(int themeId, float intensity) (repeatedly) so i guess...
Hi blacksun! we don't support the timelime, as psai adapts the music dynamically at runtime, so the audio segments are chosen on-the-fly in...
I had the same problem, solved it by opening my app page where you can upload the native builds ("Gameroom Native"), and in your list of uploaded...
sure, the lines affected are in Psai/Editor/EditorModel/EditorModel.cs , starting from Line 117. The following four Events defined there are only...
Hi again Mwituni, I can confirm psai works fine on Unity 2017.1.0f3! What you see during import of the psai package are a couple of warnings...
hi mwituni, thanks for the info! I will try to look into it until the end of the next week and post a reply in this thread on when to expect an...
Hi Alessandro! Thanks for your interest in psai! To be honest, the sale rates in the audio segment are not allowing us to keep pushing forward the...
Hi Cam, thanks alot for your kind words, we're happy you like it! And yes, the segment tails (that's the "postbeat region" in psai) will always...
Thanks a million for your help and your very good explanations, Alex! Thats good news, all in all! I'll switch to Unity 5.5 as soon as possible to...
Alex, thanks a ton for willing to look into this. Indeed i get Encoding:gzip for every single file in my Release folder. I made sure there are no...
hi Alex, apparently for me it was b) , the build is no longer working, using the .htaccess you posted above, failing with "unknown compression...
hi Shturmovik, i'm sorry, but this is currently not supported. Thanks for the suggestion, we'll add it to the wishlist!
Hi ZenZero, thanks for your interest in psai, and sorry about info@periscopestudio.de being temporarily unreachable, we are checking the issue! In...
Hi, thanks for purchasing psai! Sorry, psai is based on pre-recorded audio files in pcm / wav format, and currently does not support the playback...
dear users, the latest Unity release 5.4.0f3 seems to have solved the issues related to streaming audio clips that had been indroduced in Unity...
hi gevarre! The message means that psai did not have enough time to load and play the next dynamic Segment at runtime, and in this case was 352...
Hi gevarre, this might be related to Unity spawning a 2nd EventSystem automatically. Is the Scene in Psai/Demos/PsaiPlayer working correctly? If...