A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hello again bgolus :) You have been most helpful, you have clarified a lot of things for me on this matter. With your help, I made a simple blob...
I am sorry for being unclear :) Forcing the object that is near the camera to have a not degraded shadow would work just fine for me, and then set...
Thank you :) That removed the weird shadow, but I'm still not getting a cast shadow. I've made a basic scene with only a plane, cube, light, and...
Hi bgolus, and thank you for your help :) I've made a script, a shader, and a material. I've attached the script to the directional light and that...
Thank you very much for your in-depth answer! I will study it carefully! I haven't worked with shaders before but might as well learn it now :)
Hi, I would like to force a shadow to be cast from a specific distant object using scene directional light without degrading shadows from objects...
Hi, I've used another solution, but I've set up a new project with the same terrain asset, it doesn't output any errors but terrain is not being...
Hi, I'm trying to process the underlying terrain, it just won't. First it says it couldn't find any underlying terrain, after that it just does...
Hi, I'm struggling to get anything useful from NetworkReader. Here's the tutorial I am looking at:...
I would like to save the buttons that were pressed in a variable that I can save and then reload, it is for re-binding controls in-game. Like,...
Here is an example video, notice the tree on the left that disappear and reappear as I turn the camera, this also happens in VR. [MEDIA]
I'm setting up a VR project, I've made some terrain with trees, but when I run the app, trees disappear in peripheral vision and reappears when I...
I changed the scale on the tree model import settings. Find the model (not prefab) in your assets, in the inspector, press model then under scene...