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Okay I figured it out on my own. The issue was that when running on DirectX Texture Coordinates need to be flipped on the y-axis....
I am trying to apply a post processing effect to all pixels outside of a certain range of my character. This is the shader code I have so far for...
7.2 Does get rid of the KILL_ALPHA blit as mentioned by a dev on a different post and tested by me. The issue that is still remaining is that...
@aleksandrk [ATTACH] No keywords as far as I can tell. I noticed that the blit is related to the AntiAliasing. If I turn off MSAA in my Quality...
Is this issue now fixed with the release of 7.2? It is mentioned in the release notes at least but some clarity would be nice. Especially on the...
I just looked into this today. https://github.com/Unity-Technologies/UniversalRenderingExamples On this repository you can find an example on how...
I am working on a project using Unity 2019.3.0f6 using the URP. Our target platform is the Oculus Quest and as soon as I enable any postprocessing...
Thank you for your help. I tried what you said but found out it is not necessary to have an extension method. But the mention of the NodeAdapter...
Hey, I am trying to set up my own node based editor using the elements from the graphview API. I got pretty far by reading the Code of the...