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Okay, I found the solution and what confused me. All dll's and bundles should be in Assets/Plugins Editor: I thought a .dll would work in the...
Hi there, I have tried to import an external native dll but I fail todo so. Even the example project that Unity documentation use as en example...
If you create them at runtime you should be able to sort them in a List or Array, or arrange them in a Dictionary for fast lookup by name.
What kind of mask are you using for the scroll view? And what does your Layout element do with your scroll view?
I don’t really see that this extension is relevant to this thread, just looks like you try to advertise. I have even bought your extension, and I...
Does this also work for old flash games in Starling? That would be very interesting for our old game.
I forgot you’re the creator of TexturePacker, we actually use that for our old mmo, Astroflux. http://www.astroflux.net Thanks again for...
Thanks for the information!
Cool, but doesn’t a polygon mesh lead to more triangles compared to the 2 triangles used by a rectangle? Maybe that doesn’t lead to any...
I made a small project (see attached Assets) that works both in editor with mouse clicks and Android with touch. It has an Event Trigger with...
I assume you have added a Touch Input Module as well?
My first tip would be to look at your drag threshold on the EventSystem object. It's default to 5 but thats too sensitive and I usually set it to...
Sorry for this stupid question. But what is the general application for this? The only think I can think of is to get a more compact texture...
Yes. I have a lot of gui elements created and used only during runtime myself, and I usually save a reference to them, in an array, dictionary or...
Otherwise I would advice on having the components assigned as public variables. public Text titleText; public Text descriptionText; etc...
I use this solution: transform.FindChild("theName").GetComponent<YourComponent>();
The custom render queue was already at 2000, maybe thats default? I increased it to 3000 and it worked. But is that a proper fix or just for...
Hey folks, I have done a cutout shader, but with a soft edge to it. It's very simple (see attachment), but I have some issues with the canvas...