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Hey, sorry I didn't get back to you. As you can probably tell, the overhead is minimal. You'll get the cost of a few FindChild calls plus a...
It will throw an error (it will be null until the scene is loaded in). I of course would advocate for more than two scenes, especially if one...
Hey Hannibal_Leo, As you can tell, I often miss updates to this thread (it's actually a forum bug that I don't get e-mails) and unfortunately I...
I've mulled this over for a while. My solution is to change the _isMainScene variable to now be a _sceneSetupMode variable. There's basically...
Just be careful about doing this. I change what is the "Active Scene" during my own workflow to add objects into other levels. I'll continue to...
Hey FabioZocklabs, The flag for "is main scene" is used to communicate if AmsMultiSceneSetup should pull in the other scenes automatically. The...
It can be fairly tricky to know if all of your scenes are loaded. First, you must know that you've actually kicked off all of your loading. Once...
Hey chrisk, No, you cannot load data in from another project. There is nothing that stops a cross-scene reference from working across projects...
Hey, sorry for the late response, my notifications aren't working again. Unity does not set the last scene as the active scene -- at least not...
Hey Chrisk, I was avoiding answering this because I haven't read-up too much on Addressables. I found the presentation of the system kind of...
Hey Looytroop, I've been using 2019.2.x with no major issues this past week. I joined the GGJ and we were able to put out a game using the...
Hey, do you have it set as the Active Scene? You'll see one Scene is in bold -- the one that's set to the active scene. It could be that Unity...
Hey Looytroop, What version of Unity are you on? Are you loading the scene yourself manually, or is this immediately when clicking play? Are...
Hello, The link you've supplied is to a generic issue and doesn't relate to my plug-in. Do you have a reproducible case? What version of Unity...
Hey FabioZocklabs, I have not seen this attempted before, and indeed it was not actually designed for this use case. To solve it in a general...
Yes, my asset does cross-scene referencing but in order to use it, you must have at least those two scenes loaded in the editor (the source scene...
Hey Hawk0077, Are you building a 64-bit application? It sounds like you're running into the 32-bit memory limit. This asset does not address...
Hey malyKuba, I believe what's happening here is that you have a variable probably named m_GameObject in your class somewhere. Unity has a bunch...
Hey Bubsavvy, What version did you upgrade from? I've just run the testbed on 2019.2.0b7 and I'm not receiving any of these issues. I'll...
There's a checkbox on the MonoBehaviour that says it it's the Main Scene or not. You want to uncheck it for the sub scenes.