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I want it to wait, and not to run in the background, because I want to see the image. I didn't find this wait function you shared now, so thanks....
Hey! So there is this issue, I created the skybox material to put panoramic 360 videos/pictures to the skybox. The problem is, that there is a...
using System.Collections; using UnityEngine; using UnityEngine.Networking; using System.IO; public class test : MonoBehaviour { private...
Hey! So my question is, because for me it's just... well I'm not very good at Unity and C# yet, but I know this should work similarly as to...
System.Diagnostics.Stopwatch tiem = new System.Diagnostics.Stopwatch(); tiem.Start(); tiem.Stop(); Debug.Log(tiem.Elapsed); I did just how it was...
It can't be faster, yet it is. It may be because the patch screwed something up, and UWR isn't working as intended. Erratic behaviour is never...
I did that, here's the conclusion: UWR method, like in documentation: ~00:00:02.6000000, or ~00:00:01.5000000, or sometimes ~ 00:00:03.0000000 or...
There is a huge time difference, dunno why. Anyway I'm starting to hate UWR and I won't use it. Hope I won't need to.
I'll be using lot bigger pictures later on. Think about a few hundred MB. With WWW the same thing was instant, so I guess I shouldn't use URW at...
I really don't get how this works, and don't get why it works this way. I made a test script, so this is the only code it has. The .jpg is...
Thanks! For some reason on other devices I can't see this directory, seems that other devices install my app on internal memory. Testing on Oculus...
Thanks, yeah it's pretty much the same. Even in your code, just to test, I had to put the texture change within the if. And it still takes 2-3...
This is so stupid. I had to put the texture change in the if. And it's slow. Is there a way to speed up UnityWebRequest? With WWW it was around a...
I tried file:// I tried file:///, I tried creating a Uri and it still doesn't work. Can anyone share a working code using UnityWebRequest to load...
Sadly still doesn't work with file:// added to path. Texture2D is what panoramic shader skybox material uses, and it works when I use WWW, so...
UPDATE: I got it working with WWW and the built in panoramic shader. So my question would be how to make it work with UnityWebRequest, because it...
The idea is pretty cool to balance the game. I would alter it a little bit tho: -After a combo of X (10 for example?) start pushing the spawned a...
Hey! Sorry I've been pretty irritated lately because of work. And sorry for the huge wall of text as well. I've been putting aside this project...
News! The empty skybox material is also having the line after the unity update. Does anyone know how to make it disappear?
Luck is not what I need. InvalidOperationException: Cannot get content from an unfinished UnityWebRequest object...