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Hello, I'm currently working on a procedurally generated game, and when someone connects to a server, the server sends him region files that can...
Hey, I'm currently implementing networking in my game, and I'm using UNet to do so. At times, when receiving multiple packets, the game freezes...
Hey, I'm currently trying to send a FileStream to a NetworkClient, and I wondered if there is another way to do it other than reading the stream...
Hey, I currently have the following structure in my game: Item - Has OnPointerDown() event Button Some frame Is there a way to make it so that...
Hello! I'm currently working on a UI which includes drag and drop, with the following structure: Canvas |-Container |-Image1 |-Draggable |-Image2...
Bump.
Doesn't tex2Dlod only work in opengl? Isn't there a way to do this on all platforms without adding padding (Usage of said atlas?)
I'm currently working on a voxel terrain, but I'm encountering issues when trying to use a texture atlas on each block: http://imgur.com/a/5T7tI...
Hey, I'm working on a project of mine and I encountered a weird problem: [IMG] A mesh of my terrain (voxel based) has those weird lines on it -...
Halo is more than a component - it is an object type of its own (If you wish to understand this completely, learn inheritance). So, if you write:...
When the game starts, save the time in milliseconds or seconds. You can do that using Time.realtimeSinceStartup. Next, set up a collider at the...
You can use the || (or) keyword if (other.gameObject.tag == "Enemy" || other.gameObject.tag == "EnemyAir") { } You can chain those as much as...
Can't see why it wouldn't work with euler angles... Can you post the code you used?
Hey, Is there a way to check if an RPC was called by the host or by another client? Thanks
Are you sure there is no break line or a space after the response? It would seem the same in the output, but the comparison won't work. Can you...
Not sure if I understand the question, but you can use: GameObject theGameObjectWithTheScript = something;...
Use Input.GetKey - Input.GetKeyDown returns true if the button has been pressed only during the last frame. So, as an example:...
Not the problem - you should move i++ from inside the if, otherwise it will just keep retrying forever, and unity will crash. Another solution...
You can use GetComponent("name"), that should solve it.
Try using transform.localPosition = transform.localPosition + new Vector(xx, yy, 0);