A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
You've just destroyed an entire portion of the game dev industry. Now, no studios are going to want to develop in Unity. Many people who have...
There is absolutely no way this is legal OR enforceable. See you in the inevitable class action suit. Guess it's time to learn Unreal and Godot.
Well, for example, I have a certain PSX controller adapter that shows up as an empty string in Unity on Windows. It shows up in the Windows...
One problem I have with the current input system is there's only one way to determine what kind of joysticks are currently connected: using...
Sorry to bump a really old thread like this, but I thought I'd update with my own progress. I've done a bit of work on the source given by...
Thanks for this, I will have to try this next time I submit a game to crApple using GPGS.
This isn't working either. I have tried it with the fully qualified name, I have tried it with and without the assembly information (both the...
I have a case where the type of Component to attach to a GameObject is not known at compile time, so I cannot use the generic version of...
Now that's what I call support! Thanks a bundle, I'll do some work and report back with results.
I can't try the latest version at the moment, the guy with the account information is out of town at the moment. But, I've checked all that,...
It's set up exactly the same as another game I have (which just got approved for the App Store), except the target iOS version on those is 4.3,...
I'm having trouble with the In-App purchases. It simply gives this error when I try to do IOSInAppPurchaseManager.instance.buyProduct(productID):...
So "no products found" is expected behavior? I haven't tried to publish it to the App Store yet, I wanted to test in-app purchases and make sure...
I can't seem to get the in-app purchasing working. Here's my code path: First, IOSNative.instance.Init(). Then I'm adding all my productIDs using...
Much appreciated friend. By all means, please do.
Recently I've started a project that will standardize input from many different controllers. To this end, I've created a very simple Unity Project...
Well that's nice, but it's not exactly relevant at all. That project is designed for one type of controller. I'm trying to figure out what...
Simply put I'm trying to find out which joystick named in Input.GetJoystickNames() corresponds to which controller identified by "Joystick 1",...
I asked essentially this same question a couple days ago and never got an answer......
Oh, that would be because I completely spaced out on that one. Sorry, try this instead... transform.forward = moveDirection.normalized;