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wow... so the "lightweight" pipeline won't support lightweight solutions for older mobiles and current WebGL graphic API's?? Disappointing to be...
To bake? They were all Sub 20 second bakes for this scene. Just quickly timing it now, there is no discernible difference between Baked Indirect...
Baked Indirect - Progressive CPU - Baked spheres [ATTACH] Baked Indirect - Progressive CPU - Light probe spheres [ATTACH] Baked Indirect -...
Hi thefranke, thanks for taking another look at this. I'm pretty sure all previous tests were done with Subtractive Baked GI. Here are some more...
After a bit more testing, this appears to happen with all light sources. It's not specific to just area lights. It also happens in 2019.1. Not...
I've run into exactly the same problem this morning, [SPOILER] it does seem to be related to colour space. Have you managed to get accurate light...
Ah, it seems to be related to whether the project is using Gamma or Linear colour space. In a standard 3D template, 2019.2.10f1 - WebGL target...
Thanks for having a look, thefranke. I'm using the Progressive GPU, however results are almost identical on both progressive CPU and GPU....
Unity version: 2019.2.10f1 using LWRP. I'm having issues with light probes and i'm looking for a few pointers to make sure this isn't a bug or...