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Out of curiosity, why does the fur layer work with blendshapes, but not the short/long hair layers? Is these layers not working with blendshapes a...
Maybe you could post a description of the solution you found, in case someone else is struggling with the same problem. :)
Sounds very promising :)
Don't think there's any such option. However, if you have the child object selected in the hierarchy, press left arrow on your keyboard to...
I have started suspecting it's an issue with how Blender imports (or exports) meshes. It might not be happening to meshes exported from 3ds max...
I haven't tried with yours, to be honest, but here is a sample from another character model. First image is the character's face with all...
I mentioned in a similar thread my own solution for this, if you want to check it out.
Basically because the normals seem to be calculated based on the original mesh before any blendshapes are applied, detail shadows are also based...
You could lose virtually all your stuff (even your house with all your most prized possessions, or your boat) in Ultima Online - the early version...
Looks very cool :) I'm kinda curious though, if you ran into/managed to solve the problem of Unity not re-calculating the normals of the skinned...
Looks fantastic! If I should nitpick on anything, it may be that the waves are a bit too "uniform" in size. If you go to a beach anywhere in the...
I wish the trees in these packages (BEP, BEP Vol.2, not sure about Vol.3) were setup properly for wind (leaves/small branches desperately need...
Welp. After doing some switcheroos (uvgrab to TEXCOORD1, data to TEXCOORD4), I managed to get the transparent SpeedTree shader working in both the...
I tried to use the approach described in the post you linked to on the speedtree forums, and it works for me... in the Editor. In the Editor, I...
Ah? I seem to have missed it, all the videos I've seen so far show the waves hitting the wavebreakers straight on. Anyway, not super important :)
@NHydro would be interesting to see how your waves behave when breaking against a wavebreaker placed at a 45 degree angle to the path of the waves :)
Is this still possible with terrain trees?
[IMG]
Sounds like you have raised the overall height of your terrain by 100 units in the terrain editor, while the terrain object itself is at 0,0,0?
Not sure. I have a different project where an older version of Terrain Former was included, but I basically redownloaded the asset from the asset...