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Thank you a lot! That made it more clear to me. I have read the documentation on Authentication and Game Server Hosting and whats still not clear...
I have a server-authorative game, where the server needs to call a CloudCode-function whenever a player does something. But IExecutionContext in...
I guess the answer depends on your project but are there any best practices or rules of thumb?
You mean with the BR200-project? I am having the same issue and could not find a solution anywhere. Whats interesting is that the last post here...
Okay, I found the error. You need to Sync your configuration on the client before calling the Cloud function. I just called this function after...
I am trying to copy rewrite a CloudCode-module from the Lootbox example from javascript over to C#. But when trying run the code I get an...
This is horrible! One can only hope that they revert this decision asap!
I followed some tutorials and created a character controller with Server-Authoritive Input. Even sending a single ServerRPC-request with only a...
Are there any known plans to fix this in future versions? Are there any workarounds? I reduced the high tier to 512 but I still get this message.
I have an issue where OnPointerClick is firing from a mouse click but not from a gamepad press. My gamepad input works fine otherwise. Does this...
This still doesn't seem to be fixed. Bump!
When I add the MultiplayerEventSystem to a prefab and then instantiate it twice, it logs an error that there are two and I should be only using...
Thanks for the Code Northmaen! I have a question though. What is camera and virtualCam? is the camera PlayerInput.camera? Then what is virtualCam?
I'm having this issue with the 1.0.1 Input System even though I set it to All Control Schemes and have multiple supported devices. If I only...
I'm having the same problem as HoecusPocus. Any Ideas? EDIT: Okay, I removed all supportede devices in project settings>Input system package and...
Thanks for the reply! I already knew about serializing single values to let them be visible in the editor but the weird thing about this is that...
So if I have a class and try to reference it in another class like this: ExampleScript exampleScript ; private void Awake() {...
So I am trying to build a simple procet for WebGL but upon building the project I get an error that I don't get when building for standalone...
Oh I missed this. That makes sense! i originally did this so I could update the HealtBar: public class HealthBar : MonoBehaviour {...
So I want to create an attack Script that removes health, when something is inside of it. This is the attack-trigger: void OnTriggerStay(Collider...