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I understand the editor and testing code and normal AR interactions, but what is the best method to test (without building) mixed reality with...
Will the unity mars tools work exporting to webGl?
I only use Mars for the real to AR bridge. After that, code it like a normal game.
So whats the error? At first I had to manually do Grendel settings outside unity. But without the error info no 1 can help you.
My AR application will be used in allot of plain white wall type areas. And I want tracking to be improved. So im assuming I could use image...
Be great if we could create our own 3d objects to be tracked.
Agreed, the docs are not very friendly towards new user to AR world that your trying to draw in
Doesn't help that allot of advertised features and the companion app are nothing but promises. It seems you're just buying a month subscription...
I understand unity mars uses its own technology, but it can help linking some existing terminology to its own. For example, the basic concept of...
The editor won't pick up pick up my device with Mars installed (im assuming because of the simulated device view) Is there a work around for...
I am forced to use mouse mouseButtonDown so it will work in game mode. Is there something special I need to do for touch to simulate in the game...
the raycaster script has a ton of errors on load. What do I do about that? Does the example need to be modified?