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I have managed to get a variety of iOS devices to crash by turning the ARPlaneManager script off and on. You can test this by enabling the...
I have found that disabling the ARPlaneManager repeatedly during an AR Session will crash iOS devices, and there is also a lot screen flickering...
I believe having two functions added would work best: (1) a function that takes a material as a parameter and sets that as the "override"...
Thank you for the update, Tim! I appreciate you guys getting that done.
Thank you for the update! Resetting the AR system should be much easier to do now, and the iOS AR Plane tracking state limitation is now handled...
Not that I have witnessed. They are simply annoying. :)
That's interesting; I had assumed ARKit was capable of that. If ARKit is always going to return the same result for each plane, then it would...
That's really great to hear! I look forward to utilizing everything you can give me. I'll continue to report whatever strange behavior I come...
I am also getting 3 GUID warnings in the console after updating to Unity 2018.2; these warnings pop up every time you return focus to the Unity...
Thank you for the reply, Tim. It's very much appreciated. First off, I am very impressed with AR Foundation; I think it will be one of the more...
To fix this issue, whenever an OnPlaneAdded event is fired I start a coroutine that leads off with a "yield return new WaitForEndOfFrame();"...
Also, I am using the function below by subscribing to the ARSubsystemManager.planeAdded event. It works well in Android, but it doesn't work in an...
This code works as expected on Android, but when running this on an iOS device the function never returns true despite AR Planes visible on the...
Thank you for the reply back, but we were able to resolve the issue by rebuilding the Asset Bundles.
I'm also getting a black screen, instead of the camera feed, after destroying the ARSession component and then adding it back to the same gameObject.
Facing the same problem. Bundles were made with 2017.3.1f1, making build with 2018.1.6f1 and having the same issue of iOS crashing. Android works...
Does Unity have any plans to add more flexibility to its Pro Splash Screen feature? I am beginning to think what I want to accomplish in Unity is...
Anyone?
I am currently working on an application for Android and iOS using Unity3D, and I am having an issue making the transition from Unity's Splash...
I am receiving the following error when trying to build for Android:...