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did you ever get custom passes to work? im trying to do something similar now
Netick also has support for scenes loaded additively, with multi-scene physics :). technically its still an experimental feature, but its been...
would you care to elaborate? if you tell Karrar what is wrong about the post, I'm sure he would correct it
Nevermind, i was mistaken, it does properly unload the probes when I pass null. Ss for grabbing baking set from the ProbeVolumePerSceneData, it...
i have restarted both the player and editor, neither have worked. what did work was deleting the VP folder, and then reactivating the player
hey guys. im using unity 6 beta 13 (6000.0.0b13). i just updated one of my packages through the package manager, which uses github as a host. the...
@adrien-de-tocqueville i just updated to unity 6 beta 13, and no more errors when passing null to SetActiveBakingSet. however, it fails to unload...
no worries, and thank you! the changes you have made have been such a big QOL improvement to my project!
great, is this available in b11?
also, is it possible to pull the "baking set" directly from a reference to a scene? right now i am creating a gameobject with a manual reference...
Hi, just tried it out. it works great, thanks for adding it. Just a small question; is there a way to disable APV if one of my additive scenes...
This might be a bit off topic, but you might want to look into netcode solutions like Photon Fusion or Netick 2. they support "Multi-Peer mode"...
Yes, i created "temp" while unity was running. All instances appeared to use the same 'Library/mppmXXXXXXXX' folder.
Thanks, that fixed the issue. however, the virtual player wasnt marked as "activating..." at first, so i clicked it multiple times. now i have...
hey guys. been using MPPM in a new project for the past few weeks. been loving it so far, its very convenient. I just ran into my first hitch,...
When do you plan to release the tools that will make it easier to upgrade? hopefully sooner rather than later, id like to have my asset render...
The issue is that blitter sets _BlitTexture, not _MainTex. right now, I can get away with using the same image effect shaders for both URP and...
I've just spent the last couple of hours trying to convert my asset to use render graph. all my asset needs is a simple blit using a material. I...
Hi, on unity 2023.3.0b6, HBAO gives errors when you enable render graph, and renders the whole scene grey. I am on HBAO 3.5.3, the current latest...
Thats awesome, thanks so much for the quick addition. What will I need to do to use this new system, once available?