A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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Thanks! Definitely exciting to get a finished product out there in front of people for the first time!
There was a user at the TouchArcade forums that did post a video of some of the gameplay. Also some comments from other users in there, to give...
Hey Everyone! Just wanted to let everyone know that my first public game release is now available on the App Store, made with Unity, of course!...
Hey There! Just figured I would let the Unity community know that I released this game yesterday on the AppStore, all made with Unity!...
Hey Everyone, Just a quick update, here is the gameplay trailer for BattleMage! [MEDIA]
Hi Everyone, I've been working on a little iOS game for quite a while now, and figured I would post something here to get some input/feedback. I...
Ah, both of those suggestions worked, thanks so much!
Hey Songtan, Another question here, tried searching but didn't see it answered anywhere already. I am using box colliders and raycasting to...
I believe all I would need is the touch ID. No worries on the wait, greatly appreciate your help.
That did the trick, thanks! Another question, if I may? I am trying to use onTouchE event for my joystick, but it looks as though that event...
You are correct, I am using onShortTapE to detect firing button touches. My joystick script currently loops through the touches on it's own,...
Wondering if you had any thoughts on what I'm trying to accomplish. I'm currently using the unity joystick prefab with a guiTexture for my...
Thanks for the clarification and answers, much appreciated!
So I seem to have realized that the compression settings I was using for my IOS stuff doesn't seem to be the proper way to go about it. I'm...
If you are using the "Cutout" Shaders, that will cause the hard edges. You need to use a shader that does alpha blending. Here is one that was...