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Today I had to add a value of an currency to an existing localized string. My first thought was to just add it as an argument or local variable of...
Alright, thanks for the clarification! We don't intend to use Resources folders at all, so the solution for me was to rename the folder name from...
To clarify, these textures etc. were located within a folder called Resources within that asset packs hierarchy. Does Unity look up for each...
I recently made a new build of our game, and I was surprised about the increased build size. We use addressables, and not many new asset groups...
Ah great, somehow I missed this while going through the documentation.
Thanks for the reply. Unfortunately it's not editor script. More like comparing two abilities to see if they are the "same" (by just the...
Hi, Let's say we have object A and B that both have a localized string. I want to compare these objects, and they are considered "same" if they...
Is it possible to retrieve a list of local variables, like a List<(string, IVariable)>? What I'd like to do is to "clone" a localized string...
Hey, just to note that the correct way to format this is like this: {0:list:<style="neg">{} was injured</style>|\n} The example you gave had...
Hey, I stumbled upon this thread as I'm trying to have "conditional" rows of text in a localized string, an entry would look like this: You lost...
What I meant with the ref being empty was while debugging the code and trying to find property relative for "m_TableEntryReference". [ATTACH]...
Hey, I stumbled upon this thread as I'm working on a custom Property Attribute to just display a localized string as a text area for quick...
Unfortunately in my case these are buff-specific variables, basically for how many rounds a buff lasts / has remaining, so I can't make it global...
Hey it's this last variable I had, so it's using the plural formatting. I guess I'm kind of doing what you're suggesting but just getting the...
Hey, sure! [ATTACH] I don't use the rounds variable now in the localization, instead it looks like this: [ATTACH] In code I have a reference to...
Hey, thanks for the suggestion. The issue is that I'm not sure how the bc.duration would actually know the value? I already implemented it so that...
Hey, I'm trying to figure how to implement the following with smart strings. I have buffs on characters that have type and duration, let's say...
Hey! Thanks for this amazing asset. I'm having an issue regarding Control Mapper & new input actions. We're using Control Mapper for our game,...
I had this issue also. I was using a system where I load in a loading screen scene, unload the current scene and load the next (requested) scene....
As you mentioned, I had to change the .editorKey to .runtimeKey and it has been working fine so far. What I'm doing in my case is that I have a...