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Bonjour, J'essaie en vain de créer un template WebGL qui permet de faire varier les arrières-plans à chaque rafraichissement. L'application est...
Hi, I really need help. My project is "Hold on..." and review every files in it ! And it's 50go, so it can take 10 hours. It appears without...
Ok, thanks for the explanation. I retry with the standard shader but in fact i still have the light reflection following the player (as you said...
Hi bgolus (the famous !) Yes i use the orthographic camera, i have to switch between the 2 types of camera... I try to reduce smoothness and yes...
Hi, I found a shader that can cut objects with a plane, here it is : Shader "Custom/021_Clipping_Plane"{ //show values to edit in inspector...
Hi bgolus, Thank you very much, you solved my issue ! I saw your avatar in many search about that, you're a legend :D So that was just this...
Hello, I found this great source for making a clipping plane : https://www.ronja-tutorials.com/post/021-plane-clipping/ It works well but it...
Finally have to change material to have full opacity... So i have one material with variable transparency and one with opacity. It's not very...
Hi, I'm trying to have a material wich can be transparent and opaque based on the alpha color. To do so i use the alpha color. But when i want it...
Ok, thanks, i'm going ahead. i add Ambiant occlusion and it makes a nice effect. But when i set layers to my objects, and set it in my camera...
Hello, I'm on Unity 2019.2. Here is my scene on the left. And the render i would reproduce on the right. I tried many things to do it with : -...
Hi, I'm searching how to move like in Google Earth VR. Have you some scripts for this ? I searched for few days but didn't find out... Many thanks