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It seems to me there's no way to create a new Texture2D with texture type set as lightmap. We load our textures at runtime using new Texture2D()...
We've found a solution by forcing higher precision floats for mobile:...
We've found a solution by forcing float instead of min16float in HLSLSupport.cginc. Replace: #if defined(SHADER_API_GLES3) ||...
We're having the same problem. Any help / workaround would be gratly appreciated.
Upon further testing, detail normal maps don't work when building for WebGL 2.0 but work in WebGL 1.0, in Unity 5.5.3.
i don't see that option. Does it exists in 5.5?
Hello, is it possible to load target images at runtime?
I've sent an email to the contact on your site
Hi, i'm having a problem with the StandardDoubleSided shader not rendering correctly on a laptop with a GTS 250m (dx 10.1). This is what i see:...
Is WebGL supported? i'm getting: "Shader error in 'Standard Anisotropic': 'mul' : cannot resolve function call unambiguously (check parameter...
What we do is set our environment as desired, call UpdateEnvironment (just in case) and only then set the RenderSettings.ambientProbe[i, j]...
We decided we'll just save the ambient probe values offline and apply them on our own instead of calling UpdateEnvironment().
Still having this problem, the SphericalHarmonicsL2 values of the ambient probe are slightly wrong (in a random way) in WebGL. Also happens in...
Sorry i should have specified, we don't use GI. We just set skybox (and ambient source and / or reflection source) at runtime. This is our...
Update: changing the Ambient Source at runtime from Skybox to Flat and back, and calling UpdateEnvironment() gives inconsistent results and...
Hello, we change the skybox at runtime and afterward call "DynamicGI.UpdateEnvironment()". In standalone builds, this works flawlessy. In WebGL,...
Edit: never mind, apparently adding a shader to "Always included shaders" will cause Unity to compile all variants of that shader.
I just have this: http://fogbugz.unity3d.com/default.asp?716109_vk782ktbvr7fj9hj
I reported the bug.