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Hi, I want to use normal texture created from two others with lerp and BW mask, all works fine in one shader, but when result of mixing is saved...
Hi, Is it possible to use it with blendshapes, facial animation in most cases use them, can I paint a beard with this asset and will it move with...
[IMG] I'm also wondering how to deal with identical files, and why are they shown as changed?
[IMG] Hi, there is the prefab of terrain on the left side, and instance of this prefab loaded from AssetBundle. I made this test in classic...
Same with 2021.3.4f1 :(( Does no one keep terranes in bundles?
"Go Back to ChangeSet" option is missing in 1.15.1 I upgrade package to 1.15.18 and now it shows modal window with unknown error when I switches...
Hi, there are two scenes in the project. The first scene contains the terrain. The second scene loads the first one from the bundle. That's how it...
Thank you, but I didn't found any solution there. As far as I can see, only one method can write MeshDataAray to the mesh -...
Is it possible to change the read/write enabled parameter for mesh asset if there is no ModelImporter for it? For instance, the mesh was created...
Is that impossible?
The problem encountered in Unity 2020.2.1f1 with HDRP 10.2.2 The problem doesn't encounter in Unity 2019.4.17f1 with HDRP 7.3.1 The problem...
How to access and change this color from the script? [IMG]
Similar in 10.2.2, while the native material works correctly, changing DrawOrder on custom material with shader made in SG does not affect the order.
Clear, thank you.
OK, but Documentation says RenderTexture.ReleaseTemporary Release a temporary texture allocated with GetTemporary. Later calls to GetTemporary...
Hi, I'm trying to create screenshots in runtime and encountered the problem, RenderTexture does its job but doesn't release the ram when release...
The problem does not occur in the editor. In the build, DecalProjector creation makes the screen black, just GUI is visible. The problem was...
The camera in the example scene uses graphics settings, so when I ran the example no decals were visible. After changing the settings decals...
Should I? Before adding the CM, the depth of the cameras was enough. If the CM doesn't change anything should not be required after.
Yes, also in play mode. And on other scenes. And it's not about the camera lenses, they're the same. Two other strange effects after removing the...