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I should add that it built and ran through xcode this is at the point where Im sending for distribution.
hi there just checking something just been compiling an ios build and during distribution via xcode I get an error: Code signing...
I think its to do with this line: D8: Program type already present: com.twobigears.audio360exo2.OpusDecoder any ideas?
Hey Andrew, so now I did new project > android > build == Success! but.... if I do: new project > android > importAvPro > build == Build Fail...
My last tests were totally new project different location etc. Fresh import of asset (only asset in build) so yeah I dont get it either. Im just...
Just tried the same using unity 2018.2.1f and same result.....
Thanks again Andrew, right version of Unity is 2018.3.4f1 Platform are set correctly in Unity and also AVPro on the clean import project; and...
Just for reference I then made a totally clean unity project, imported the asset, loaded the sphere360 demo and this generates the same issue:...
Right, for sanity check I used one of the demo scenes (avpro) tested in IDE (worked fine). Built onto the oculus go, not working..... I did...
Hey Andrew, cheers for getting back. Weirdly Im actually using MediaPlayer in my build (image). Ill try it via Exo instead too. basically...
Hey guys I recently had a couple of things that have occurred Oculus go, previously playing back fine using 1.8.7 avpro. I recently updated...
Hi all, I want to offline my current build, the files I am playing are hefty 1.5gb. My offline device is oculus go but Im having trouble finding...
Thanks Thanks Ive re-emailed my query, it may have been missed.
Hi guys, is here best for support or the email address?
I found it! I thought that too but its actually in the sphere demo cs
thanks for the reply I increased and there is no ill effects that I can see. Just one other thing Im currently testing on a gearVR and when I hit...
Hi there, there is many pages now on this thread so apologies if I am posting something that has been asked a million times! I just have a quick...
was all working fine yesterday mac os update has rendered my current project dead!..... current project when I hit play locks unity in pinwheel...
just purchased this last night mainly on strength of reviews, this thread and support from the dev so testament to you! I have a quick question...
thanks for the quick response, Ill give it a whirl cheers.... Just glad I wasnt being too stupid!