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Fantastic! Thanks for the feedback. Let me know if you need any information or testing. I definitely agree it can be a real pain to deal with...
Just so you guys know, I just saw a fix for Unity 2018.4.6f1 XR: Fix issue with Depth Based LSR on HoloLens V2 that caused significant jitter....
@JasonCostanza Jason, I can access the bug in the issue tracker by clicking on the link you provided, but I noticed it does not get referenced in...
Yes, it does not reproduce on 2017.4. Jitter is only noticeable starting from 2018. Thanks for making it public!
@JasonCostanza Here is the link to FogBugz case: <removed for privacy> I just noticed I sent it from Unity 2017.4. Do I need to kill my bug report...
@JasonCostanza I just tried a build while disabling Enable Depth Buffer Sharing, and Default Is Full Screen - as I noticed you uncheck it, but I...
@JasonCostanza Ok, here is a step-by-step guide when starting from scratch (which I just did). Please note that everything that is not mentioned...
I noticed the issue when running on the device, I'm never relying on simulation nor remoting. The project I uploaded is an upgraded version from...
Thanks for investigating! Should be easy to replicate with the provided projects :) Let me know if you need anything more.
Quick update I noticed in 2019.1.9 patch notes the following line: XR: Fixed Render Viewport Scale Jitter when render viewport scale changes...
@JasonCostanza We are already using Shared Depth Buffer. Please find attached a repro project. Inside the archive, you will find both the Unity...
Hi @JasonCostanza, Do you got any news regarding this? We are facing the exact same issue. We first noticed holograms instability so we...
SmartMerge seems to mess with our scene. Environment context UnityYAMLMerge.exe is setup as a custom Merge Tool in SourceTree, as recommended per...