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Oh, Thanks my friend!
If you don't upgrade to a new version, So is there another way to fix "Fixes a potential null ref in the damage resistance processor when...
I didn't find any compilation errors, and I was fine with the first ver8.8 update, but when I opened Unity again, the scripts couldn't be mounted,...
Hi,I deleted the previous Cogi 8.6 and downloaded the latest 8.8 version, but when I rushed to Unity, these scripts were all lost, what is the...
Hi, reuno! I wanna how do I keep my acquired equipment on the equipment bar the next time I enter the game? I looked at the documentation but...
Thank you for your answer,reuno
The parameters of the animation didn't turn on on time and were stuck on the last frame of the Attack animation, which is even weirder because...
I also think that the problem should be in the transition of animation, so I took a screenshot of my animation and explained it, I don't know...
Okay, I'll sort it out for you
Can I send you a small DEMO?
My transition is normal when always fly is not turned on, but it is abnormal when it is turned on. I looked at the AI and Animator of HideGhost in...
Hi Reuno,I found that the animation conversion issue still exists, and I'll describe it briefly, but when you set an enemy to "Always Fly", he...
I found the problem, I did not set the animation conversion parameter "FlySpeed", so the animation can not switch, thank you Reuno
Hi Reuno, my friend, I am not sure whether this is a bug in the engine. When I set the flying enemy AI, if I check the "Always Fly" animation...
It's great that CE8.5 is available so quickly, problem solved, thank you very much
I went back and reenacted the bug: Just add the "Character Handle Secondery Weapon" to the Player and add the" Charge Weapon" to the component...
Hello,my friend, now I have a problem about charge weapon, I set the secondary weapon to charge weapon, I keep the default setting of...
Oh, I can't wait.
Thanks for the valuable advice, I hope the engine can give this kind of tracking weapon demo scene later
Hello my friend, I have a problem now, I want to make a tracking bullet that can track characters, I have added WeaponAim and AutoAim to the robot...