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Fixed this issue using the code in the pic attached in DeNorSobOutline.cs
The DeNorSobOutline is breaking 2022.3.19f1 when the scene is changed. V5.0.8p8 (Patch#8) - Tested on a brand new project with a brand new...
Keep going buddy Alistair McFarlane on X: "The Rust cheat community already has a working reinstall script for Rust with a unique HW spoofer on...
On page 152 of the complaints, here you are arguing against the rest of the industry. Feel free to continue developing games in Unity where each...
Thanks Unity for being a competitor to Unreal so they made it free and now we can switch. We made you, now we'll take advantage of that fact.
How can anybody in their right mind actually want to help this go through? Like, I get it, you're being paid, but how much is that actually worth?...
The Unity employees need to start prepping CVs. Right now you're associated with a company that's just tried to ruin the games industry.
If you're defending the new pricing on page 100 of complaints by every other developer from big to small, then you're obviously missing something...
Apparently it's National Video Games Day today. Wow, perfect timing...
Update to this, setting it Custom with all boxes checked and it works!
Hi, it's already on Automatic.. [ATTACH]
Hi, I'm not getting any baked lighting on the water in my build but it's fine in the editor, any ideas?
Pre-made solution for standard render pipeline. Does anybody have anything for LWRP or HDRP?...
As the title suggests, is there an option for this somewhere that I'm missing? If there isn't, why isn't there an option for choosing which layers...
I found this code in the Editor Scripting Tutorial. public class NameBehaviour : MonoBehaviour { public string Name; [ContextMenu("Reset...
When I run VS the editor lags
I had some activation issues with 2017, Opening my latest installation of Unity 5 first and reactivating seemed to push 2017 clean. Might work..
Went back to 2017.1 Ran it on SSD and HDD Hybrid, laggy as F*** couldn't even open a project, 2017.2 is unusable.