A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
unity is run by morons
thank you!
I can't find this in the package manager or any info on the package when googling
the default new graph under URP > lit is missing all inputs. does anyone know of a public example that starts the graph off with something similar...
when you make a rule tile you can choose a gameobject for it to instantiate with the tile. I solved my own issue, someone please close and delete...
I know that when you use a rule tile, the tiles on the tilemap don't individually exist, but if you use a prefab on them as well, the instantiated...
I want to create a generated 3D world using rule tile meshes so they are in the hierarchy, but if you use the default brush with a tilemap rule...
in the video above he made his own rule tile script that his world generator uses to place the prefabs, similar to the layer 3D example scene....
does this have some kind of way to place prefabs using autotiling? like using rule tiles with prefabs? I just learned that using prefabs in...
I combined a few ideas here to come up with what I am happy with! I did 1 point in the top, middle and center, connected those using the random...
ah, ok! this is similar to what I am doing atm. stamp is the thing I was missing when digging around. Is there any way to use 2 different color...
I would love to see your idea, I am currently doing exactly that. I draw 3 points up top then 3 points down bottom. one question, how would we...
does this asset have a discord for people using it? I am currently trying to find the best way to have say, 2-3 rivers start at the top,...
I fixed the above issue by scaling the image to target size [ATTACH]
forgot to post the screenshot [ATTACH]
both of the suggestions work! enabling read write and the stamp suggestion! thank you! I am getting something weird though. the preview in the...
Can we get a bool to have "shift texture" not spill over? I also can't get texture input parameters to work, I tried several things and a...
I know is old, but I ran into this as well. you can just disable the canvas component and all UI below it stop being visible. was this not an...
I figured it out. the differences between this video and how it really works. 1: you only need to use "Sprite Resolver.Sprite Hash" animation...
only the one I created the animation with works. if I swap to another library asset it just stops animating. I am however manually swapping it...