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You can use yield from method Start() but not from update
Search google for "Inverse Kinematic". Those algorithms needs knowledge of math - If you don't like math, search asset store for IK. Here you...
Which operation system you use? If it is android, you should use jar:// protocole
This kind of wrapper is not difficult to write, just create class with list containing touches and read from this list. If you wan't to generate...
http://docs.unity3d.com/Documentation/ScriptReference/Texture2D.PackTextures.html
The simpliest (no-using external scripts) way is something like this: public Vector3 velocity = Vector3.zero; public void Update() {...
You can obtain size of your cube (in world coordinates) from property renderer.bounds.size. Then you can calculate ortographic size of camera for...
You can't access to objects/ scripts from another scene. Insead of this you can use DontDestroyOnLoad() to prevent removing part of your old scene
Are you sure your model is created properly? I would quess that vertex order is wrong. Did you try to use shader with face culling disabled?
This is caused by floating point calculation error. Probably shader for right vertices gets uv's like (1.001, 0) instead of (1, 0) To fix this,...
Try this: 1. create plane on scene 2. create empty object on scene and set it's scale to non-uniform (for example (0.01, 10, 1) 3. attach plane...
You can put it into StreamingAssets directory
It's weird. It is simplistic code from my project (debugging arrays). When unity tries to invoke this code, simply throws exception (i don't...
iOS doesn't allow to generate code in runtime, so many JIT features is not supported, for example LINQ or even so simple example: public static...
If sprite world rotation is identity quaternion, you can use bounds: transform.position + 0.5f*renderer.bounds.size; Otherise you have...
Set clear flags on camera to SolidColor, backgroundColor to (0,0,0,0) and call method DoClear()
You can write your own cg shader and truncate texture coordinates inside it.
cam.camera.enabled = true;
Why you instantiate Transform? GameObject newCard = Instantiate(...) as GameObject;
Depth shader works in unity4. The can be a few issues in your project: 1. Model with depth shader is not properly placed in 3d 2. Model with...