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This would be really great! I'm waiting for it :)
I amazed, they're all great! Really liked them :)
It seems amazing dude. Congrats! Keep making perfect games like this one up :)
You're totally right. Animations would limit the combinations of parts. I prefer limitless combination in comparison of Limitless combinations vs...
Hi @SimonStojanovski Models and materials both seem perfect! I loved them, I'll be one of the first customers of you. By the way, will you...
[ATTACH] Oh, I use RectMask2D in my game and it works without any problem. Don't you use RectMask2D? Anyway, hope you'll solve your problem asap...
Hi @freedom667 , There is actually a way to get rid of aliased edges. I think results aren't really bad. I use that in my game. Let me show you......
Hi Oscar Thanks for yet another fast answer :) Your support and your perfect controller have solved my almost all issues.. Regards, Murat
Hey Oscar, Everything is great and works like a charm at the moment. But there's just a simple problem. [ATTACH] This slope is a non-kinematic...
And good news :) I fixed my problem. I added this code if (isGrounded) { if (groundHit.groundRigidbody)...
Oh, thank you very much for really rapid answer. I have never seen a creator who is faster than you @Krull . I fixed this problem thanks to your...
Hey @Krull , I have a problem. My character can't push a rigidbody when my character is on it. It rarely pushes(but buggy). When it can push,...