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Next to your project, click the "..." button and select "Add command line arguments" Add "-buildTarget <platform>" into the text box. You can...
if anyone else runs into this: it appears to be a problem Unity's Mobile Notification package. I saw this on version 1.03, but it's resolved in...
Did you try opening the Addressable window again after upgrading? It may be that the DefaultObject lost its reference to your...
@PaulBurslem If I load a sprite sheet using IList, do I release each Sprite individually, or the entire IList?
I'm building an editor tool that automatically assigns AssetReferences within ScriptableObjects, and it looks like there's a bug when trying to...
The package manager has the new version available for download, but the documentation and changelog point to invalid links. Is this officially...
I've had the same problem since we first upgraded to 2018.3.b9, and it's still present in f2. Since we have hundreds of prefabs that need to be...
@unity_bill Is this bug in the issue tracker? Or in an internal list? To the others experiencing the bug: is the only solution right now to...
I'm still seeing this in 2018.3.0.b10 + 0.4.8. Should I submit a bug report?
@laurentlavigne, were you ever able to get this working with a 3d object?
I ran into the same problem. I don't think it's your bash script; I think the tutorial is wrong, or at least outdated. There was a post from...
If you're struggling to get the new "-r -g" parameters working on OSX, I've added an app that handles it for you:...
Has anyone tried to do palette swapped sprites using ex2D (or even another sprite library) to achieve an effect like: [IMG] The built in...
I know this is an old thread, but I ran into the same problem recently. andeee's advice is not quite right, but eekllc is. The gameObject,...
Hi JWu, I believe there's a bug in the pixel perfect calculations -- in PixelPerfectCamera:Prerender, the camera applies pixel perfect...
I think I'm tackling the same problem as you, aquisan, but haven't noticed the problem you describe. @Keely: However, I think there may be a bug...
Hi Jwu, So, I think I've figured out the problem. Before, I had been setting my orthographic camera's height to 0.5 so that I could position...
Hi Jwu, I'm testing out the daily fix build 120103, which gives me access to the editor components (thanks!), but now all my sprites are no...
There's a lot of information in the Unity reference manual about using cameras, and you should start there first. Assuming you want a 2D GUI...
Hi jwu, How are the custom editors for SpriteBorder and SpriteFont defined? I'm creating my own subclasses to handle retina display, but I can't...