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Hi, does your popup window have to be a VisualElement and not a regular EditorWindow? If so, then you could temporarily append your popup...
Hi, this is not currently supported
Hi, do you want to disable scrolling or to disable any mouse/touch interaction with the content of the scrollview?
Hi, Did you try _treeView.viewController.itemIndexChanged?
Hi, is your UI made with UI Toolkit? Could you provide a snippet of how you "enable" your canvas?
Hi, the fix landed in 2023.1 and it is being backported to 2022.2
Hi Alex, is setting viewDataKey (as Fleity suggested) of your UI fixes your problem?
You could submit your idea there https://unity.com/roadmap/unity-platform/gameplay-ui-design. Or report a bug indicating what you think is missing...
Not sure but it may be backported in one or two weeks.
Indeed they are internal. In this case, could you open a request stating your use cases and we ll come up with the best solution for you. We may...
Hi, this issue has been fixed and will be backported .
Hi, Unfortunately, all notifications are internal for now. Do you need to save your state upon these notifications? Why not doing it in OnDisable()?
For what follows, I assume you already have a UI Document object in your scene. One way to achieve what you want to do could be something similar...
Hi, if I understand correctly, you have two themes t1 and t2 and you want to switch from t1 to t2 (or t2 -> t1) at runtime by clicking a button...
Hi Kerihobo, this has been addressed months ago. Do you experience the exact same problems?
Hi, what version do you use? Even if DefaultCommonDark_inter.uss is listed in the matching selectors, it is not supposed to be effectively...
Instead of registering your callback to the slider itself, you should register to its input child. Try this...
Hi, how do you register your callback?
Hi, What version do you use? Do you have some steps to reproduce it?
Hi, ScrollView is populated calling ScrollView.Add(...). E.g: ScrollView.Add(new Button());