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Alright it seems like my issue was that I had drug the C# file to the PlayerSummary document, and the uxml like I had meant to. This actually...
Thank you so much! I had been digging through the docs but had not stumbled across this, it seems like exactly what I need. I'm going to give...
I've been toying around trying to learn UI Toolkit. I wanted to break my UI elements into smaller components like you would when developing for...
Qriva thanks so much! I wasn't aware that it wasn't using the same material. Your advice led me down the right path and I was able to figure it...
So I've tried googling everything and I'm losing my mind. I'm very new to shader graph so bear with me.I'm in Unity 2021.2.7f1, and I don't know...
Turns out I did a goof and was using the same variable to create the background tilemap. So ActiveLayer was being overwritten, and the other layer...
I originally created the tile map through the editor, and did all the set up (see picture "Working_Colliders"). This tile map has the collider...
Thanks! That actually worked a lot better :)
I was trying to use the area effector to move items towards the player when he gets a certain distance from them (think pick up range). This works...
I'm working on creating a tile map out of using a mesh. I've created the mesh, and triangles and was working on applying textures. I had...
Looks like that should get me almost exactly what I want. It won't do the Sprite names but I can use an editor script for that. Thanks!
I had no idea that was a thing! Thank you that's very much appreciated!
In my game I realized a lot of my sprite sheets will be set up the exact same way, with only the image and name of each sprite changing. So I have...
I have a canvas button that calls a function when clicked. However, elsewhere in my code I was using Mouse.current.leftButton.wasPressedThisFrame...
I got this to work by setting the value type to be a Vector2. Then when you do a context.ReadValue<Vector2>() from the action the value will be on...
I ended up solving this with the following in case anyone else has a similar issue. void Start() { _playerActions =...
I've been trying to switch my game over to using the new Input Action System instead of the old system but I'm running into an issue with a top...
Thanks! For some reason UnityEngine.UI and TMPro didn't exist as namespaces. I deleted my library and Assembly-Csharp, removed the packages,...
I'm in the process of updating my game from 2018 -> 2019.3. I've run into a lot of issues but have been able to fix most of them. I'm having a lot...
Nevermind I found the issue! I had created an AssmeblyDefinition for my scripts so that I could write unit tests. I needed to go add the reference...