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Hey Adam. Yeah that is a nice feature in UE4. Having used both engines though I'd say there are benefits to both systems (I like being able to see...
[IMG] This may be an issue with the update to 5.4 (I have updated the lightmaps due to the changes to the engine and Enlighten). Above you'll...
I've made a sprite-sheet shader using Shader Forge and it works fine in the editor and on Samsung S6. However on the S3 the image pixelates as the...
We've not heard this from the author right? According to the store it's compatible with Unity 5
I'm also noticing a bug that crashes Unity: - delete VPaint Object Component - mesh filter shows missing element - undo - hard crash of application
This
I'm attempting to copy LM data to VC but getting the following console error (i'm on 5.3.3.f1) : NullReferenceException: Object reference not set...
Really need this fix too. I opened up the Blacksmith demo for reference (as I know that uses light probes too) but it uses precomputed realtime...
Yeah Unity really needs an improved texture packing system. Still really poor packing in 5.3.4. Might be worth noting that it's sometimes possible...
Currently the AF slider & compression settings are not doing anything for Lightmap textures. The lightmap in the project cannot be selected using...
This thread is a couple of months old but it seems that either the latest algorithm still needs work or I'm missing something (I'm on 5.2.3f1). My...
As mentioned above the screen size is important but it's also important to take account of distance. Console gamers tend to sit further from the...
Any chance of a dummy example/reference that I can frankenstein for my own purposes? self <= a programmer (self == 3d guy)
This is definitely a Unity issue and according to this developer it's to do with the prefabs only referencing bone indices...
Hey LightStriker. I see this is an old post (9 months ago) but it's an issue that is really really frustrating. I'm responsible for all the...
OK I've got it on mobile now. We're currently putting together release candidates so I couldn't get a build working within the game but I've got a...
Update: Ah managed to get the new version working. I think having monodevelop open locked some of the previous files from deleting (everytime I...
Thank you for your speedy reply. I've already read the docs/viewed the two videos I found. It's not an issue with getting decent results in editor...
Hi there. I've downloaded your demo and whilst the results look great in Editor, on mobile the results are coming out completely different (on...
I'm currently using overridden textures for pretty much everything in our project. You'll find that some normal maps compress better than others....