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This is a nightmare. Just updated my project, literally every button is broken. if (!eventData.fullyExited) return; This works but not for...
This asset does not work as intended. It does not lerp locally and has unwanted effects when instantiating (Networked) objects while giving them...
Bump, still an issue.
Thanks for the response. Yea I think it's actually a Unity camera issue. My game is physics based and the player camera is a child object of the...
Not sure if I'm doing something wrong or not. Basically my player script is fully server authoritive. On the client the player rigidbody is set to...
Also, quick question. Does SmoothSync interpolate locally for you? I have a fully server authoritative player movement script which gives me...
Changed it to DefaultUnreliable and it works. Is this safe?
Just bought SmoothSync, Imported and I get this error. Assets\Smooth Sync\Mirror\Smooth Sync Asset\SmoothSyncMirror.cs(398,46): error CS0117:...
I found this online generator that let me import my fonts,style them and then export straight to unity as an .fnt. I can't find it for the life of...
This is still happening in latest version. Beyond that, it causes windows input to lag and or continuously send inputs.
I had this issue, turns out I had set mouse sensitivity via playerPrefs. PlayerPrefs defaulted to zero after a rename of build.