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1. As a Google Android audio developer pointed out long ago, OpenSL ES is always the correct choice over AudioTrack. 2. As the developer above...
When moving the Value slider of a Scrollbar and a Slider in the Inspector window both in the Edit and Play mode, I always get this warning...
You are right. Unity3d needs to provide x86_64 support for developers like you, but as you know, it doesn't. You should talk to Unity team about...
How can I delete this thread? I just realized I asked a stupid question here and don't need this anymore..
Yes, you need x86_64 if you have x86, and you don't even need ARM64 if you don't support ARMv7. But I'm really curious, what devices do you have...
I have set AndroidJNIHelper.debug to true. Now I can get log messages, which are my own activity related to AndroidJavaClass/Object or AndroidJNI,...
Wow, wonderful! Thanks!
Thanks! BTW, after googling I found the option "Disable HW Statistics" was for paid users only. But I could enable it on my personal edition too,...
Just to be clear, you mean HW Statistics has something to do with Analytics itself which also includes standard and custom events, other than just...
If I check the option "Disable HW Statistics" in the build settings, will standard and custom events of Unity Analytics be disabled too? I found...
Thank you dominykasm!
@aleksandrk Thanks! I'm using 2018.3.0f2 by the way :)
I have a Samsung galaxy S7 Edge, and I heard this phone can support Vulkan. So, just ticking "Auto Graphics API" in the Other Settings of Project...
I'm using 2018.3 so want to try out the Vulkan in the Editor. I searched the "Vulkan" in the Manual but no result for this. How can I enable it?
@Aurimas-Cernius Thankeeeeeeeeeeew!
@Aurimas-Cernius By "empty array", you mean a zero-length array, which is new jvalue[0], right?
If I want to call a Java method with no parameters using AndroidJNI, what do I do? Is the below code correct which just passes null instead of a...
@Aurimas-Cernius Yeah, I know that AndroidJNI is a wrapper/helper class and what NewStringUTF() does in C/C++. What I wanted to know about was...
Unity3D's AndroidJNI doesn't have NewString() but it only has NewStringUTF(). From C/C++ JNI perspective, NewStringUTF() means it takes a byte...
We can easily create a java String object with this line: var javaStr = new AndroidJavaObject("java.lang.String", "my string"); But what about a...