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I know the question isn't directed at me but from a person who's been using LipSync Pro for awhile, all it does is change the values of blend...
That's curious. I installed those as well and it's still giving me the same error as before. Maybe I need to install a specific version of it? The...
I'm getting the same DllNotFoundException error like you are and I just did a clean install of LipSync. Wonder where it's looking for it if not...
That would be very appreciated. I'm probably going to ask you to do it since you probably know more about your code more than I do. I'll see about...
You might want to check if the compression settings for the animation are causing the issue. In some situations, this can cause inaccuracies in...
I know that you're focusing on getting Lipsync 1.0 ready but I'm wondering if it would be possible to add the ability to blend in/out of specific...
I don't think it's possible to append additional bones as the slots that you can assign bones to on an Avatar asset for Humanoids appears to be...
I got some knowledge on this so I might be able to point you in the right direction. 1. A character model typically needs to have a skeleton and...
You could take a look at Brekel Kinect Body V2 as a potential motion capture solution since you have a Kinect V2 handy. You could try recording...
While it is there for converting the up axis between Z and Y, it never appears to be acknowledge when imported into Unity. I wish it did though...
The website you found is actually the old uSequencer website before the newer Well Fired site was uSequencer's new home as far as I'm aware. It's...
Apologies for not having one to give you at the moment, had to remake said test sequence from scratch and prefer not having it blow up again....
Hey, I been trying out uSequencer to see if it does what it needs to do and I'm abit confused on how prefabs work. Yes, I read the documentation...
Wait, I did something similar with a light ramp shader using a sample 1D texture... fancy that, I already solved my own problem and didn't know...
As far as I know, you're going to have to create multiple materials for each material id slot. You can then use the same shader for each material....
Hello, I got a little brain-scratcher for you because I'm certainly stumped. I'm trying to use remap a gradient in order to animate a pulsing...
Powdered_sugar, you're actually very close to getting it. You need to use the texture for the alpha as right now you're telling it to be either...
FBX 2011? I wonder why that is... I'm also wondering why part of the blend shape name is getting excluded upon import... which is a royal pain...
Sure. [attach] I know that's the Dope Sheet I'm looking at but the options to switch between Dope Sheet/Curves is not there. Tried this on two...
I wish it was that easy for me...I think my issue is relevant so I will post it here. I'm also using 4.3 but the option to choose between the...