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Yes, that is the case. Again: I got word from a contact at Google that they fixed a bug with OBB downloading. I had been experiencing the bug...
I even got word from a contact at Google Play that they fixed a bug internally this morning. Terrific news!
About an hour ago I received word from a playtester that it suddenly started working. It also suddenly started working here. WTF? It was just...
Hey Murcho, Does this link work for you? http://fogbugz.unity3d.com/default.asp?721021_n1l2ugmv9h4fbsp8 I wish I had a better idea for how to...
Submitted bug #721021 For others having trouble in this thread -- are any of you trying this with an APK "in production"? My app is in beta, and...
Nope, same ding-dang problem. Unbelievable. Well, I guess I'll report a bug now that I have it isolated in its own project.
Well, I'm glad I'm not the only one! I just created a new, empty project, turned on binary splitting and set it up to use the...
I haven't heard of any solutions thus far, nor have I gotten around to the soul-crushing task of trying to reproduce the failure in a brand new...
This is fairly frustrating. This is software provided by Unity for a critical task, which is poorly documented, has a super opaque...
I'm trying to use the (rather unfriendly) GooglePlayDownloader script and the built-in Application Binary Splitting support to try and prepare our...
I know you're all dying with anticipation to know how this was resolved, so... We had a static prefab instance called UIMaster, which pointed at...
Anyone? Bueller?
The Unity Profiler is showing that there are Texture2Ds in my Scene Memory which are not getting released, even though almost nothing is pointing...
Hey Graham, To reiterate, other 1GB iOS devices do not exhibit this problem and they are running the same game built from the same code. I'm...
I am seeing a very similar crash to what the OP posted, while testing on an iPad 3 running iOS 8.1.3, building from Unity 4.6.5p2 / il2cpp. XCode...
Can this utility be invoked properly from the command line? We have a build server that autobuilds our pc/mac/linux/iOS/Android versions every...
Absurdly enough, Unity has a function called Application.CancelQuit, which a third-party plugin was irresponsibly calling. Problem solved.
I hooked up Application.Quit to a "quit game" button in our UI for Standalone and Android versions of our game. It doesn't work the first time...
Validated the workaround. Cheers!
Wow, thanks for the speedy reply and the workaround! We use box2d fairly lightly in our game, and it definitely works fine in our limited cases....