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This is how I'm doing it right now: public static ToGlobalPosition(world: ut.World, entity: ut.Entity):Vector3 { let node =...
I recently learned that ut.Subtractive can be used to exclude specific components in a world.forEach loop....
That's exactly what I've been looking for, thanks!
What are my options for filtering components? Can I iterate over entities that don't have a specific component? Something like:...
https://forum.unity.com/threads/solved-i-cant-use-ut-time-in-my-projects.594580/#post-3972355
Yes, that's also how I calculate it.
I believe you should always submit the meta files since they contain important data about the files. This is what my ignore file looks like:...
It does work with the LayerSorting component now, not sure what I changed. It does not show it in the editor or in the game view, so that got me...
This is how I have set up the entity: [ATTACH] The text is always behind sprites with an order above 0
Thanks for your reply. That component doesn't seem to work with a Text2DRenderer, only with a Sprite2DRenderer.
Thanks for the feedback, I'll do that the next time when I'm running on an issue
I have a start button in my game that works fine in the development build, but when I make a release build I get this error: Uncaught abort(10)...
Can I change the layer/order of a Text2DRenderer so that it's in front of other things? It's possible with a Sprite2DRenderer, but there doesn't...
There is a "Change value to array" button if that is what you mean. [ATTACH]
I think it's supossed to work like this: this.world.addComponent(entity, ut.Disabled); However, the entity is still visible for me, and I had an...
Okay, from what I understand from it is there is an entity for every sprite. Components like Sprite2DRenderer have a reference to that entity....
It seems like the Sprite2D component is not attached to regular entities. They only have a Sprite2DRenderer....
Is it possible to change the pivot of a sprite during runtime? I noticed that the Sprite2D component has a pivot property that can do that, but I...
I was trying to store entities in an array to destroy them later but after some debugging, I found out that their index and version sometimes...