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To downgrade to @2.5.7 you need to in package window (top left) add package by name name: com.unity.recorder version: 2.5.7
So I am quarreled by the rendering order of an object because of the following example and I hope one of you can help me understand. We turn off...
To anyone wondering, here's the liquid shader code. Shader "Renatus/Liquid" { Properties { [HDR]_LiquidColor("Liquid Color",...
Ok thanks for all the help!
Thanks bgolus! I made it work with by using the LightMode passes. Although since the intention of these passes has to do with light I feel like...
The waters' movement is based on a function (for the case of CatLikeCoding's tutorial its the Gerstner Wave Function). Since you followed the...
Thanks for the answer! I've spent some time trying to understand it and have now decided to lean for the two pass solution. My issue now though is...
So I'm making a liquid shader that takes a mesh and renders only the values below a certain threshold, like this:...
So people who add lighting support to a shader in URP are all figuring it out themselves via trial and error? Damn... This will be harder than...
I am using URP, so everything I'm doing is incorrect? Could you point me in some resource to understand how to add lighting support to my shader...
When I add the LightMode tag my material just turns magenta. This always happens. Its frustrating and I don't know if its a flaw of my code or a...
The image below is two different Unity projects. The one on the left randomly decided to stop working with lighting. The one on the right does...
https://www.ronja-tutorials.com/post/039-screenspace-texture/ This article might be the solution! // Normalized coordinates of pixel positions...
I've been messing with projecting stuff based on uvs, screen position, etc. This is what I want: A clipped _CameraOpaqueTexture, projected on a...
THIS ARTICLE CRACKED THE CODE: https://cyangamedev.wordpress.com/2019/07/16/voronoi/
The following is the voronoi effect I want. Done by @hannaesthetic on twitter. [ATTACH] As we can see, the voronoi has connecting lines (which...
Thank you! And thank you for helping the community out so much!
In the documentation for Shader Graph there's a code snippet presenting what the Gradient Noise Node looks in code Link:...
I'm trying to add a cginc file to a shader. Here's the cginc of a simple toon lighting. #include "UnityCG.cginc" #include "Lighting.cginc"...
Hi! I want an input playback effect for the player (like reverse walking after they walked a distance). This was fairly easy to start considering...