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How about the door mechanic from the original Thief game series? If a door collides with the player while opening, the door will stop immediately...
Thanks for these analyses. The systems in Summoner and in Gears of War would work very well in my game too. I have planned that if you make three...
Yes, there are not much room for variety for the combat for this kind of game which I rather to keep minimalistic. Though combat is a big part of...
I think the above-mentioned player type likes having at least some tactical elements in this kind of slow-paced dungeon crawler. I have planned...
[MEDIA] Once I posted here about my first-person dungeon crawler roguelike game with pixel-art and random generated 3D mazes. I have made some...
[MEDIA] I had quite similar project but in singleplayer. The bullets are made with particle system and with particle collisions. There was no...
Battlezone (1998) is a FPS/RTS game what comes to my mind first. A good game but it seems to be forgotten almost completely these days. Perhaps...
It really depends on the game and the style. For survival games it works since crafting is a big part of the gameplay as the hostile game world...
What I have been thinking for my game is that the game takes place on a plateau having no walls or mountains bordering it. So, there is no "you...
It seems there is no reference to GameControlScript. This GameControlScript is attached to the same game object as DamageSysEnim as component?...
Grid-based movement for 2D games such as RPGs and strategy games: http://wiki.unity3d.com/index.php/GridMove
Simply by using UI image and using image.fillAmount to change and to display the health state: int maxHealth = 100; int currentHealth =...
Themed levels is easier to make by using different scenes since it is easier to design a themed level per scene rather than one huge game area...
The first game should be as minimalistic as possible. Not too much features such as multiplayer, only the well-designed and engaging core...
So moving the gameobjects with colliders need to have rigidbodys added so they won't be calculated as static and cause performance issues. How...
Weight and slot hybrid system. Just like in Baldur's Gate game series.
[MEDIA] I have made a game demo of first person dungeon crawler with pixel art and random generated levels with Unity. I have been thinking of...
Skulls of the Shogun did that also. A turn-based strategy game without any grid. The units have certain radius or range in which they can move or...
Can a horror game be scary without the best graphics? Only with non-colorful pixel art or simple low-poly graphics? Especially if the game is made...
Good ideas, especially costumes and camouflage. Reminds me much about the game Commandos. I have considered having a minimalist approach, so the...