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I'm not keeping the whole world in memory, I only keep about 25 chunks per player active at a time. Less if players are clustered together. We're...
I'm hunting for some advice on how to handle caves in a multiplayer sandbox game. I've got a few ideas, but they just aren't quite coming together...
I'm using a different method for the same thing. I'm using a basic socket model to handle my multiplayer, though. My world is a generated set of...
Thanks. That's a good idea even though it feels like the wrong way to approach the problem. I'll try this out this weekend and see if the solution...
I wrote a custom terrain system for unity last week. I ran into a few problems with the implementation. My game uses an atlas textre of...
Turns out the particle additive shader had what I needed. Thanks guys.
I'm hunting for the resources I'd need to either modify a transparent/diffuse shader to take vertex color into account and modulate that against...
Poly counts really aren't going to be your problem. The issue is draw calls with unity. If you have 500 draw calls with your terrain, you need to...
I was googling the wrong phrase, figured it out. GUILayoutUtility.getLastRect(). Thanks anyway.
I'm working on a 3D map editor for a game at the moment using Editor scripting. My map is made of 3D tiles, and I'm working on a way of selecting...
It's a springjoint. I suggest you look up the properties you are currently using. Within the object. If I might ask, did you take the code above...
Okay, your math is a little wonky here and there. You suffer from a condition I call "Ifitis". It's the clinical term for anyone who uses...
I'ma take this to PM. I'm not gonna keep bringing this thread to light. This is usually such a good community, but this is a tough situation for...
Do you mean scaling? Vertex painting? LOD?
You do bring up a valid point. Never was much good at first-pass code, usually have to fiddle with it, and I'm a little rusty with 3D garbage at...
Ah, I thought you were looking for a way to have them editable within the inspector. You could probably just create a base type class that has...
It really depends on what your goal is. I use a very similar approach for RPG stat systems, and I'm pretty sure you should be able to manage this...
That was actually pretty fun. Good work with that! The other balloons were sort of confusing though, what exactly are they supposed to do other...
You may well want to work with an arraylist or an array instead of doing all these if chains. NOTE: THIS IS PSEUDOCODE public class guiBook {...
No problem, sorry if I came off as harsh, as I didn't interpret it as being implicitly off topic, as after my C#/JS diatribe (which was all moving...