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Possibly, although you may have to wait a while for it. Has it come up with errors or just stopped working?
Easiest way to do it these days is by marking the string with the [Multiline] attribute your script. If you can't do that I guess the next best...
I'm not sure, waiting for the Asset Store to email me back. It's been 9 days since I emailed them so I'm not optimistic. It's the end of active...
Hey, thanks for that :) Making good documentation is on my list. I've wanted to make short video tutorials showing how to use every feature for a...
Hi guys, the update is still going ahead but will take a while. I've removed the listing while I figure out how to put up a disclaimer to new...
Hi Janet, Thanks for the interest in UCC. First thing to note is, there won't be any active development on UCC after the next version is...
Hi and welcome to the WIP thread :D The first post has a bunch of things I'm hoping to add but they're not in there yet. You can find a full list...
Noted. I'm going to rewrite (and rename) the Reskinning feature for this release so I'll take the clothes posing on board. Editing skin weights...
Any model will work with the system but to make your own life easier it helps if you export the character in the bind pose (the pose it was...
There's no way to do it right now but I'm researching it at the moment. What I'd like to add is the ability to convert a Blendshape to a...
For now you'd have to move the weight center down and use the scales on each axis to get what you want. Weight painting should make it into one of...
Yup, just duplicate the character and set the variables at runtime. For the next version I'm prototyping baking modifications as Blendshapes,...
Hi, There are no scene wide variables. The ones you see in the editor are just a collection of all the variables from all the characters in the...
I'm gonna add some new ways of doing weights in the next release that should hopefully cover what you want, so far I've got the following in mind...
Replied to you in the other thread :)
I've been very busy this month so no update :( I'm hoping to find some time in April / May to add some of the things on the to-do list (like...
Hi, the last time I checked it works with blendshapes imported by Unity. They're applied additively (i.e. if you make a waist modification using...
Hey, unfortunately reskining removes all the modifications from the clothes mesh. If you watch the last part of the video, there's a new way to...
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I copied it straight out of Unity's locomotion demo. The FBX is in "UCC Examples/Models/Unity Technologies/Animations". Didn't realise they had so...