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Yea makes sense...
In the unity Transport preview the JobifiedServerBehaviour uses a NativeList<NetworkConnections> How is it that NetworkConnections is a blittable...
Figured it out based on the release post... There's no support for 2020.2 yet hence the bugs
I'm getting some strange errors and i really don't know what to make of them. I've tried to remove and add the package again and re import all but...
I'm not sure you're doing anything wrong so much as there's a problem with the quaternion.Euler( ) function you're calling interacting with the...
If that's the case, does that mean for every system I have that needs to send commands to the EntityManager I will be creating a new Synch point?...
Assuming I'm running in the default World, is there not a more effective way to get a handle on an EntityCommandBuffer? As creating a new one...
Solution: Create A Job.WithCode to shcedule your task (rather than entity command buffer ) Add the buffer the the entity via the EntityManager,...
Assuming we inherit the new implementation SystemBase, what would be the replacement for? PostUpdateCommands.AddBuffer &...
Ah yea, thank you I did such and well.. it worked, why is it set to Trying Int though?
Unity 2020.1.0b5 Whenever I use the Generate Collection Code feature for Ghost Collection Authoring Component the script that is generated...