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Are these prefabs that you are using for a custom tool or UIs that simply exist in your scene? If you look at the other EXR UI prefabs you'll see...
Currently, IUsesRaycastResults only gives you the GameObject. You could then shoot out another ray if you like from the ray origin by also...
Have you seen this post? https://forum.unity.com/threads/editorxr-is-incredible-but-i-have-no-text-in-menus.510615/
Thanks. I wasn't aware of these functions. I'll try using those I'm aware of OnValidate and in the past it worked well. I specifically wanted to...
I came across this post when searching for how to have public properties properly used from within Unity. I ended up building a custom extension...
Even though this is an old thread, I figured I'd post a fix since I referred to this thread initially when searching for solutions. The verbosity...
Texture2D<float4> texture : register(t0); Does anyone know the difference between directly accessing a texture via an array operator vs. using...
@Aurore: If assets from Asset Store are used, then it isn't within the license to redistribute the project with them, correct? So, would it be...
Hi All, I'm trying out something new with the community and want to see if there is interest. I'm thinking about hosting frequent webinars on...
The Kongregate.unityPackage on the Unity website is if you are using an iFrame hosted application on Kongregate. Now that Kongregate supports...
http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.OnCollisionEnter.html
Unity only includes one copy of the mesh's data. However, it's possible for you to remove the mesh from your individual @anim.fbx files if you...
We just recently relaunched the Struck website w/ a web version. Check it out: http://struck.artwhirled.com/
If you're on OSX, then you can use this as a workaround: string[] GetCommandLineArgs() { Process proc =...
The Mac download installs and runs, however, I notice that the mesh simplification is not included. Are you using D3DX to accomplish this?
Did you look at the toon shader package that comes with Unity? You can import it into an existing project using Assets->Import Package or you can...
I'm not entirely sure, however, you could try just setting the rect to the portion of the screen that you want and then calling reset. I forget...
They're the same thing.
Just to throw in my own implementation that works on both GL/D3D for vertex noise and does not #pragma target 3.0 take a look at the attachment....