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Hi Eduardo, Thank you for your comprehensive answer. I understand and agree with your design decisions. One thing I´m concerned about with that...
Hi Eduardo, I´ve some points for discussion. 1. For our purpose it is quiet important to be able to control the event dispatch order....
Hi, I have a quick question which couldn´t be answered with the demo: Does the rigidbody controller allow pushing other players aside (e.g....
Hi, How does this framework compare e.g. to the popular Windsor and Spring IoC frameworks. It seems that they are pretty matured and feature...
I made another test of your demo and it works for all resolutions (up to 1680x1050) except for 1920x1080 (windowed or fullscreen). At this res I...
Thanks! Maybe you could query the SystemInfo.
The model looks great on my system. How did you achieve having everything compiled into an exe file?
Hi Spooky, Can you provide a rough roadmap how you are going to proceed with the rope development? I can see that you are busy with a lots of...
Hi frenchfaso, Thank you for the detailed answer. I intentionally left out Umbra here for the reasons you mentiond. I agree that these systems...
Hi frenchfaso, The demo looks quiet impressive. But it seems hard to compare how big the benefit of instantOC really is since it is compared...
Hi JD, Very hard to assess. I did not use the scripts in the latest versions of Unity, but are not aware of any changes which could lead to the...
Hi Deozaan, Thank you for this nice plugin. Looking at your code I have a small recommendation for you which is related to the initialization of...
The minimum spec would be a decent dual core at least. Regarding creation time: From my current understanding the local creation of the...
Hi Diogo, Thank you for your quick reply. I´m not sure about the details. It might be that the memory is mirrored in RAM or that the texture is...
Hi Diogo, Thank you for the update. I´m happy that Amplify becomes more and more stable. For our next project we are currently investigating if...
Hi Slice, I´m using Unity 4.1. As you can see in the screenshot the issue is not a pixel offset bug since it is not only visible on one side but...
Hi Slice, Thank you for you answer. I would be happy to change AA settings as you suggest unfortunately AA is disabled already. E.g. I use your...
Hi slice, I just checked out the latest version and recognized in the demo scenes that the highlighting effect does not align pixel perfect with...
Thanks namoricoo, This sounds like a good design decision, keeping things flexible at the front end. xad
Hi namoricoo, I´m wondering if UniDDatabase supports "data change" events. E.g. if a UI list displays a row of data entries, can this list listen...