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Small bump for visibility.
With Unity now supporting C# 8.0 and nullable reference types it's now possible to cut down a lot of null checking code and to warn about...
No-one else is trying to use lights in their particle systems in the new 2D URP renderer?
For us the camera stacking is an efficient way for us to layer things for parallax but we still want the final output to be pixel-perfect or at...
Are there any plans to support the 2D lights in particle systems? We had a version of the sprite lighting working with the old renderer using...
The main question: Is there any way to get the Upscale Render Texture from the Pixel Perfect Camera script to work on the Base camera in a camera...
I have another small request if possible. It seems like even with the upscaled render texture option there's some amount of pixel "snapping"...
The lens flare doesn't render with the script enabled on the camera, and it does render without it. Without the Pixel Perfect Camera script:...
Thanks for this package! It's definitely the best/cleanest implementation of this I've seen. One issue we've noticed though is that it doesn't...