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Yes, technically if you only have 2 types of objects then using Grabpass and a specific render queue would likely do the trick as you're...
If you already have the camera distance then all you really need to do is specify a maximum distance and lerp the emission value from 1 to 0 based...
If you're looking to do something like this then the quickest way is to use a GrabPass shader with a rather specific render queue. You basically...
If your polygons are 2D then perhaps I have a similar effect you might want. My shader has 2 passes: an outline pass and an albedo pass. Here's...
Hi, I'm trying to replicate a directional flowing effect similar to here [MEDIA] But I'm not sure how to get the flow to blend smoothly/change...
I'm expermenting with Unity 2020.1's URP to see if it's worth upgrading my project but so far I have had some difficulties trying to get my custom...