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Before changing the observation space, I'd try for running it MUCH longer than 2M steps. Maybe set max_steps to 20M or more. If it becomes...
Hey jokerHHH, can you post a picture of your reward curve? It is possible the agent needs to unlearn a bit before going back up, especially if BC...
Luckily, this is exactly what RL is designed to do. Giving an agent a reward at the end of a sequence of actions is rewarding that trajectory, not...
Does it ever unfreeze when using SAC? Or does it just stay stuck forever? Also, try setting "threaded" to false and seeing if the same still happens.
Nope, this should work fine!
You should be able to train on CPU. I think the Unity environment isn't starting. Does a little window pop up with some agents in it? Actually...
Are you getting any errors on the Unity side?
Totally agree, faster physics would be great! New physics engines though are quite out of the scope of the ML-Agents product. Unity is working...
I believe they're two sets of observations, one from the joints and body,. and another from those added into the code. You should see an...
This isn't a supported use-case currently, as the architecture is determined by the observations/actions you specify in Unity. Netron...
This isn't in our pipeline. Ml-Agents will support any physics engines that the Unity engine itself supports.
Yep, SAC and BC work fine together - just enable it in the same way you would with PPO.
You may have a memory leak - can you check the memory usage of both Python and Unity over time?
You're right, with RL, the simulator/game IS the dataset. However, you can test the reliability of your results by running the same experiments...
BTW, this Twitter post may be of interest: https://twitter.com/kressdev/status/1399073501810675721 Larger networks also encourage exploration, so...
I don't think this is an ML-Agents issue - maybe try re-importing all the assets?
I don't know about XL2 chips - that would depend on Unity compute shaders taking advantage of the hardware. As for the errors - are you still...
Where are you running your initialization code? If it is in OnEpisodeBegin, it should be called before the first CollectObservations of that...
By any chance are you seeing anything in your console? It's possible that Barracuda is writing a warning or info to console and that's eating up a...
Heuristic agents don't affect training in any way, from the perspective of the trainer they're the same as a scripted NPC not built with ML-Agents.