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ok, i installed 2019 LTS (i thought i had it) and it fixed there
Coat by default was scaled up (to 100) and it wasnt centered (and even then it springed) i changed the scale to 1 and rotation with position to 0,...
i just separeted the button meshes and it all good now, now just the artistic part is left
yep, that was the reason
i tried that but the secon shader was not visible no matter wich faces i enable it to render, could it be due to this mesh having 2 materials...
i have a flat trench coat and i want to make the inside of it use different material (like the coat from Cappaldi version of doctor who) i know i...
oh, there were a search bar... didn't saw it for all this time for some reason
where can i found an extensive explanation on astar functions? i tried to google what "path.GetTotalLength" actually do, but all the...
and yes, my coding skills are low, i do understand principles but my problem is syntax and what even can i do, and i have no clue where to look...
i make an xcom like game and want to get the path length to see if it's more or less then a treshold to spawn a tile that player can click on, and...
huh, is it supposed to return length in console instead of public float or am i missing something?
using System.Collections; using System.Collections.Generic; using UnityEngine; using Pathfinding; public class PFing : MonoBehaviour {...
yes, i using that asset, but the free version of it
I want to make a very simple script that gonna do only that, show how far it is to the target using A* pathfinding, i am a complete noob at coding...
i want to make an xcom like game and right now i'm stuck at field that shows how far character can move, i have an idea how to make a field but i...
[ATTACH] I don't know if this is bug or not, but when i use transparent shader i have this issue, and this is probably not a normal's issue cuz i...
first of all thank you so much, it worked (i looked there multiple times, why i never noticed it?) about samples, they seem to do the same thing,...
i have 2 FreeLook rigs (1 is further for combat) that looks and follows chest of the player character and i change them with priority through...