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Just released Impact CFX 1.3.0! Check out the change logs here: https://roadturtlegames.com/impact-cfx/documentation/change-logs#1-3-0 This is a...
The Impact Object components are there so that other objects colliding with the ragdoll know what they are colliding with, but depending on your...
Ah yeah, that's another little trick to limit the number of sounds playing at once. Basically it's just assuming that having triggers only on some...
Really the only thing you can do to mitigate the effects of overlapping identical sounds is to have multiple audio clips that are randomly...
Unfortunately from my testing I was not able to get Impact to compile in 2019.4.9f1 due to the NativeReference<> type not being in the Collections...
Yes, all you need is to have a parameter named to match any of the parameters listed in the docs and it will work. I actually decided, instead of...
I can provide a sample project, but it would have some caveats: I obviously can't freely distribute Impact CFX within this package, so you would...
Do you have logging enabled in the Impact CFX settings? It looks like its throwing errors on lines related to debug logging, which is not...
The main reason I didn't include a demo using the Built-In renderer is because it doesn't come with any real decal solution out of the box, the...
There are only a few problematic scripts, and the specific lines that are producing errors technically could just be commented out or deleted (of...
Impact CFX does mostly work with Unity 2020.3, however there are couple of editor scripts that use APIs from 2021.3+. These are not necessarily...
Sorry guys. The post I was replying to was specifically about the physics queries (the discussion had shifted towards which type of physics query...
Appreciate it. I'm also only now realizing that the 3rd error is much more of a problem than I initially thought. I thought that just selecting...
Interestingly the first 2 errors went away after I did a "clean up" of my project by deleting everything except the strictly necessary folders...
Hiya, I am working with Entities 1.0 now, and I am having a lot of annoying errors coming from the Entities client settings and other UI. These...
Just wanted to follow up on this. I now have a Master Audio 2022 integration package available for download:...
Well, I figured if I posted asking for help that I would probably find the solution myself, and that's exactly what happened! Turns out there is...
Hello, I am trying to combine normal map textures via script but am running into some trouble. I looked at a lot of resources about this, but I...
Impact CFX Version 1.2.0 has been released! Check out the Change Log. The most notable change in this update is an overhaul of the Impact Effect...
Currently I do not have an official integration package for Master Audio. I have been waiting to gauge demand before I invest in making one for...