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Solved the issue - it was indeed a corrupted reference which was hidden off my eyes.
I've made various debugging sessions and come to realize that the source of the issue can reproduce if the project is ran twice, assuming that in...
I imported some parts of my code (the models that contain the AnimationCurve, an asset example (one the models is a scriptable object) and the...
Sure I will update tomorrow
After a few more hours of constant debugging and even upgrading unity version, I'm growing more suspicious this is related to AnimationCurve...
So I managed to isolate the case a bit. It occurs upon serializing an AnimationCurve - I'm using unity 2019.4f Basically what I did: - Play -...
Here is the evaluate usage: try { existingResultEntity.AddGraphStatResult(graphStatResultIndex,...
Hey guys! I'm having a ROUGH time with animation curves. When I use evaluate, they cause the editor to crash (although they are indeed defined)....
1 quick note: update rotation is turned off
Hey guys!, I'm using NavMesh Pathfinding to determine my AI movement, I have the following script which syncs the NavAgent rotation towards the...
Sorry I forgot to mention that I found the bug, it was due to me not calling the instantiated script and called the prefab/resource instead,...
Thanks guys, git lfs works great, not sure why I had any doubts
Hello guys, I'm working on a large project with my team, so far I've used git, but now that large files start coming in, regular git repo wouldn't...
I finally managed to solve the issue by doing the following: 1. instantiate a bot 2. set it's position according to state 3. set it's...
I further debugged the path that is generated: it seems that before I assign ANY destination to the agent, it already has a prior set destination,...
Here is an example of the issue that I'm facing.
I'm at work, so I can't test it right now, but I do remember that at least 1 bake had part of the terrain not coloured (at the navigation tab)
Thanks for replying, are you familiar with any "in-depth" sources that I can look for that might cover this topic?
Thanks for replying, Well my scene was baked with default parameters, later I increased the max slope to be very high (almost max), and then I...
Hello all, I've recently deployed my code, to a new scene where there are some art assets, more detailed terrain (a hill) and tried to test the...